C# Unity 3D Using functions from other files.

Having trouble figuring out how to use other C# files with my other C# files, can anyone help me getting this to work.

If you are trying to access an instance of a script, I’ll quote cj.coimbra :

GameObject.FindGameObjectWithTag("sometag").GetComponent < NameOfYourScript > ().NameOfYourFunction();

If you want to use a class from another file *.cs, well, nothing special here, just call the class as if it was one file.
Not sure if it was your question, maybe you’re looking for something static ?