Solu.co - Technology News Blog whats happening here unity? Can you incorporate c++ ntive coding with this being open sourced, or will i need to switch
Please switch and don’t start a discussion that took place so many times!
If open source is a must for you, pick an open source engine. If C++ is a must for you and the way Unity allows you to use it is not sufficient for you, pick one of the many existing engines with C++ support.
Nothing is happening. It is a completely different engine. It even states as much in the FAQ on the front page.
I was simply pointing out it is “open sourced” so maybe unity can incorporate it into untiy, and coding plugins for c++ is not the same as using c++ to write your code. Me stating “what is happening” is me asking does this mean you can compile a native c++ code and export it into different platforms. like blender for web browseR???
Unity is already capable of using C++ directly. You simply need a source license to do so.
You will need to switch unless you fancy working with dll’s. So by all means switch away, Unity will still be here when you realise your foolishness
really, dll’s?.. didnt know linux needed dll’s to run c++ programs, as a matter a fact i dont think they do, isnt dll a .net microsoft subject.
You will have to compile the C++ and link it to Unity from an external library. Are you merely just curious about game development?
Unity natively supports it’s own unity script syntax and C#. You will have to link a library or code compiled in a different language. You are talking about C++ which is not natively supported in Unity.
No one is talking about linking to unity… if unity itself is in c++ it seams this minko engine can compile unity accross platforms… Is this not of any value for scalability in the world of game creation?
It is of no value and not interesting in the manner you put it. It isn’t compatible with Unity.
We call them shared libraries on other OSes. Under Linux they use the extension .so.
… Unity is not written in native c++?? Is that what you mean. Because it seams like it is compatible with native c++ code.
Ok thank you, didnt know that. This engine does have an interface like unity so i dont believe you need to deal with the libraries they are already available when coding/scripting (minko supports lua and cool things like luas coroutines that dont impact performance)
Unity is capable of working with C++. You can either use DLLs if you have Unity Free or Unity Pro. Or you can use C++ directly but that requires access to Unity’s source which requires a special license. Frankly though it isn’t necessary to have C++ access to produce great games.
If I absolutely could not live without C++ though I would not choose Minko. I would choose Unreal 4.
Thank you for the input i appreciate it Ryiah. I will compile minko and give it a try to see. Stil love unity, so dont get me wrong guys
Need C++ and source? switch…
This…
zzzzz
Its pricing model is a bit steep. I mean, I need to pay 20 euros a month in order to sell my game for commercial use. Apart from that free users get to have only 20MB file size (not sure if build or project).
YouTube doesn’t give me any tutorials about minko engine, heck even screenshots!
Being open source and C++ 11 support is a great perk, but still…
I think I will stick with Unity for now
Pretty much this.
Hey, I love C++ too. I am honestly luke warm on C#, but this engine and the tools are what sold me.
Besides, Unreal 4 makes a macbook sound like it is on the catapult ready for take off just sitting in an empty scene rofl. Don’t rev my fans so hard bro!
Exactly! I would have to be working on a project that specifically required an open source engine in order for me to want to give up the tools and the engine features (ie middle-ware). An open source engine simply can’t compare.