Hello
I am fiddling arround in Unity in my freetime. I am learning by creating a roguelike.
I am pretty new to the Unity Engine. Heres my problem I dont really understand: I instnatiate prefabs and it works well. But the position of each is a bit โoffโ. Looks like a grid and not like a continous room.
Heres my code I use to create this:
void Start () {
int roomWidth = rnd.Next(7, 14);
int roomHeight = rnd.Next(10, 16);
lastRoomHeight = roomHeight;
lastRoomWidth = roomWidth;
for(int y = 0; y < roomHeight; y ++)
{
for(int x = 0; x < roomWidth; x++)
{
GameObject newWall = null;
if (x == 0 || x == roomWidth - 1 || y == 0 || y == roomHeight - 1)
{
if(x == 0 && y == 0 || x == roomWidth-1 && y == 0 || x == 0 && y == roomHeight-1 || x == roomWidth-1 && y == roomHeight-1)
{
newWall = Instantiate(floorTile, new Vector3(x, 1, y), Quaternion.identity);
}
else
{
newWall = Instantiate(wallTile, new Vector3(x, 1, y), Quaternion.identity);
newWall.transform.parent = this.transform;
if (y == roomHeight - 1)
newWall.transform.Rotate(new Vector3(0, 180, 0));
if (x == 0)
newWall.transform.Rotate(new Vector3(0, -270, 0));
if (x == roomWidth - 1)
newWall.transform.Rotate(new Vector3(0, 270, 0));
}
}
GameObject newTile = Instantiate(floorTile, new Vector3(x, 0, y), Quaternion.identity);
newTile.transform.parent = this.transform;
}
}
Maybe someone can see what I am doing wrong.
I appreciate any help I can get