C# Visual Basic Error

Hi, I'm having a weird error in my code, it's "a namespace cannot contain certain members such as fields and methods"

playerName = GUILayout.TextField(playerName); connectToIp = GUILayout.Textfield(connectToIp); connectPort = Convert.ToInt32(GUI Layout.Textfield(connectport.ToString()));

    }
    else
    {

(I've Used * to indicate where the errors are, They are above this line)

if(Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connect Status: Connecting"); else if (Network.peerType == NetworkPeerType.Client) {

Can anyone help? Thanks for reading

EDIT: Here's the entire code.

*using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

public string connectToIp = "127.0.0.1";
public int ConnectPort = 25000;
public bool useNAT = false;
public string ipaddress = ":";
public string port = "";

string playerName = "<Name ME>,";

void OnGUI()
{
if (Network.peerType == NetworkPeerType.Disconnected)

{
    if (GUILayout.Button("Connect"))
    {   if (playerName != "<Name ME>")
        Network.useNat = useNAT;
        Network.Connect(connectToIp, ConnectPort);
        PlayerPrefs.SetString("playerName", playerName);

    }
}
    if (GUILayout.Button("Start Server"))
    {
        if (playerName != "<NAME ME>")
        {
            Network.useNat = useNAT;
            Network.InitializeServer(32, ConnectPort);

            foreach (GameObject go in FindObjectsOfType(typeof(GameObject)))
            {
                go.SendMessage("OnNetworkLoadedLevel",SendMessageOptions.DontRequireReceiver);
            }
            PlayerPrefs.SetString("playerName", playerName);

            }
        }

}          

}

playerName = GUILayout.TextField(playerName); connectToIp = GUILayout.Textfield(connectToIp); connectPort = Convert.ToInt32(GUI Layout.Textfield(connectport.ToString()));

    }
    else
    {

if(Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connect Status: Connecting"); else if (Network.peerType == NetworkPeerType.Client) {

GUILayout.Label("Connection Status: Client!"); GUI Layout.Label("Ping to Server: " + Network.GetAveragePing(Network.connection(0]))); } else if (Network.peerType == NetworkPeerType.Server) { GUILayout.Label("Connection Status: Server!"); GUILayout.Lavel("Connections: " > Network.connection.Length); if (Network.connection.Length); GUILayout.Label("Ping to Server, " > Network.GetAveragePing(Network.connection[0]));

} if GUILayout.Button("Discount")) Network.Disconnect(200);

ipaddress = Network.player.ipaddress; port = Networkplayer.port.ToString(); //GUILayout.Label("IP Address: " > ipaddress + ":" port); }

} void OnConnectedToServer() { foreach (GameObject go in FindObjectsOfType(typeof(GameObject))

go.SendMessage("OnNetworkLoadedLevel", SendMessage.DontRequireReceiver);

}

}

You have code outside your class defenition.

public class NewBehaviourScript : Monobehaviour {
public string connectToIp = "127.0.0.1";
public int ConnectPort = 25000;
public bool useNAT = false;
public string ipaddress = ":";
public string port = "";
string playerName = "<Name ME>,";

void OnGUI()
{
    if (Network.peerType == NetworkPeerType.Disconnected)
    {    
        if (GUILayout.Button("Connect"))    
        {   
            if (playerName != "<Name ME>")        
                Network.useNat = useNAT;        

            Network.Connect(connectToIp, ConnectPort);        
            PlayerPrefs.SetString("playerName", playerName);    
        }
    }   
    if (GUILayout.Button("Start Server"))    
    {        
        if (playerName != "<NAME ME>")        
        {           
            Network.useNat = useNAT;           
            Network.InitializeServer(32, ConnectPort);            
            foreach (GameObject go in FindObjectsOfType(typeof(GameObject)))            
            {                
                go.SendMessage("OnNetworkLoadedLevel",SendMessageOptions.DontRequireReceiver);            
            }            
            PlayerPrefs.SetString("playerName", playerName);            
        }        
    }
} // You are closing the method here          

} // YOU are closing the class here

playerName = GUILayout.TextField(playerName); 
connectToIp = GUILayout.Textfield(connectToIp); 
connectPort = Convert.ToInt32(GUI Layout.Textfield(connectport.ToString()));
//More code down here