Example:
In my game it is possible to improve bullet force 6 times. Damage sets in OnEnable method:
void OnEnable() {
this.damage = GameController.PistolDamage;
}
Current progress should be kept int PlayerPrefs.
And if i set each parameters value in GameController class - my code looks not good. What is the best way to do it?
There are 8 parameters to improve.