Guys, I can’t get UVs out of C4D unless I export my file with a texture, yet whenever I export this model to FBX with a texture, it hangs with a memory leak and I have to force quit. Would another C4D10 user try adding a texture to this model and see if it exports?
This is really frustrating. FBX export works with all other textured models but this one!
It works if you select all polygons and >triangulate< them - and THEN export them as an FBX file but I don’t think Unity can handle such hi-res polygon models.
Hmm… but the polygons are already triangulated. I tried triangulating them anyway, but the export still hangs (again, only if I’ve added a material w/texture to the mesh).
To tell the truth, I had a similar problem with a model of this size. Joachim tested it for me and it loaded fine…after 15 minutes of beach- balling.
I have a feeling the model is OK, it’s just too big. Run it past the powers that be, and try to scale the model down some. Anything over 65k polys is bad, or so they told me.
I may do that. In the meantime, exporting to 3DS seems to work easily and quickly (and preserves the UVs). Then you can let Unity use its own importer on the 3DS file and match it up with the texture in the editor.
The size idea is tempting, but considering how cleanly and quickly it exports without a texture attached, I think this must be a bug in C4D’s FBX implementation.