I should have said C4D FBX Imports Without UVs. *.C4D files as well.
I have been fighting this for five days, please help!
I have used Unity for several years. Few weeks ago I built a new computer (OSX).
Did a fresh installation of Unity 3.5.6f4.
Fresh install of brand new Cinema4D, R13
I also later tried a fresh install of R11.5 that always worked for me.
When I import the FBX, or even drop in the C4D file, the prefab contains a “no name” material with no UVs, as if the texture were just thrown on the object.
My C4D FBX export settings are (selected only):
Export animation (tried it on and off)
Export textures and materials.
Save normals.
I’ve tried variations of these and all the others.
I tried importing it into my old computer/Unity. Same problem.
I no longer have my old C4D installation, as that HDD died.
The only difference I can think of is that I used to do all my asset design on my PC, then copy it over to the Mac. Now I do it all on one machine (Mountain Lion).
I have tried a brand new Unity project, brand new, and very simple, assets from C4D.
I’ve played with the import settings for the prefab.
The C4D import plugin is installed. I never needed it before because I use FBX only, but I tried it.
I have searched the web for similar problems but have not found an answer.
This happens with C4D 11.5 and R13.
Am I missing a plugin for C4D? I don’t remember ever needing one. This is a new computer so I don’t know if I forgot some critical setting or plugin. I’m going crazy!!!
Please help! If you need more info from me please let me know. I try not to ask for help here often but I’m out of ideas.
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UPDATE
I have C4D 11.5 installed on an old Windows machine. THAT WORKS! I created a new scene, used FBX 6 instead of FBX 2010, then copied it into a project on the Mac.
But that isn’t an option for me. I tried installing C4D in a windows 7 VM within OSX but the mouse went crazy on me.