C4D: Is it possible to import animations created with Xfrog?

Hello.

I’m wondering if it’s possible to import animations created in the Cinema 4D Xfrog plugin into Unity via .FBX. I’ve tried, but the animations aren’t imported. I suspect it’s because Xfrog animations are baked as some unsupported format, but I’d like to be sure. Does anyone have an idea?

Thanks in advance.

I’ve never tried it but I would be very, very surprised if Xfrog data could be exported to Unity. If Unity begins to support blendshapes/morph targets then it might be possible by baking to point level animation, but that’s a big if.

Kevin