C4d not importing all animations from Character rig correctly

Here it is in a nutshell. I am using the biped (not advanced biped) character system. Any ideas?

Excuse the double post. Cant find delete on the post in the animation section.

Ok. For those that face this same issue. I found a thread that lays out some additional steps to help get most an preset rigged character from C4D to Unity.
http://www.c4dcafe.com/ipb/topic/80235-c4d-export-to-fbx-bends-arms-in-a-weird-way/
Here are the steps to make the preset rigs export ok…

  1. Select the Character Object and make it editable (C key).
  2. Open the hierarchy and select all of the Joints in the Bind Null.
  3. Drag them into the Timeline and use the Timeline>Bake command (make sure to uncheck ‘clean tracks’ and ‘create copy’ as you don’t want either of these options active.

Now you have keyframes on all of the joints on every frame so you can delete all of the control objects. Fastest way to do this I guess is just to drag out the ‘BD_Spine_01_jnt’ and the mesh from the Character Null and delete it.