C4D - saving fracture animation?

Hi there.

i made a small scene in C4D, where a Doll Prefab gets thrown at a column, wich break into small rock pieces. Works superb.

My Question now for all you C4D Cracks:
How can i save the Animation of the column pieces as fbx, without the puppet? So i can use the column in unity and play the animation when needed…

Is the column a single object where the vertices are being animated? If so then you will need a Point Cache system which are available on the Asset Store. If not and its multiple objects then it should just import just fine as an fbx with animated objects.

the problem is not how to
import it into unity.

the problem is how to save the fracture animation as fbx, but without the collider object…