I’m posting this because I remember seeing something around here about a request for voxel terrain, or a system that can achieve similar result, but I can’t seem to find the specific page right now… anyway, Eric Lengyel, C4’s creator, has actually released the implementation details for C4’s voxel terrain. It can be found here: http://www.terathon.com/lengyel/index.html (towards the bottom). I thought it might be of interest to the developers here, and maybe someone could reference it on that page I can’t find.
There is a request on Unity’s feedback system. Perhaps that is what you are saying you can no longer find?
At the bottom of the linked page is a 50mb pdf on the whole nine yards… Great reading.
Best
BTH
i think to get a voxel terrain you just would have to ask one of the users who experimented with minecraft clones to implement a marching cubes algorithm for mesh creation instead of simply creating cubes for each voxel.