Cache location?

Does anyone know where the cache location where assetbundles are downloaded to is on PC and OSX desktops?
Testing a new app and it looks like Cache clearing is not working for one of my testers, I want to check the actual location.

It’s not in the normal persistent data path, seems to be somewhere else.

ty!

Nobody?

Help…whimpers plaintively

http://forum.unity3d.com/threads/83620-Asset-store-download-folder
If that is what you are asking.

When you use LoadFromCache[…] you can see in the log of your Standalone build where the cache is created. Ironically, it’s in the same place as the WebPlayer cache.

@Polish ty!

@Archania No, AssetBundles not AssetStore. PolishRenegade is on the money. ty!

any luck here?
I have my assetbundles on a remote server and they are constantly changing but the change does not appear in the editor , only when I build the game . is editor loading them from its own cache without even checking the remote file?
if so , how can I clear this cache?

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