Hi,
For a webplayer-project I need to cache asset-bundles on the local machine. Reason is simple: it’s a big project and I want to minimize loading time. If possible I want to pre-cache the files, to offer the quick-loading experience from the beginning (after installing a few GBs on the local disk, – thats fine). Of course, the webplayer should always be able to update the cached version.
So far I have found the following solutions:
- Make use of the free 50mb shared cache (Which is not nearly enough)
- Buy a caching license from Unity3d
- Install a local webserver and present the assets from there?
- Make use of the application.temporaryCachePath constant and safe the files to that location?
Will the options in italic work? Are there other options available?