Cache server and command line build

Cache server can significantly improve asset import time.
Does it affect build time if clean build (CI) is done using command line, smth like:
Unity.exe -quit -batchmode -nographics -projectPath path\to\project -executeMethod BuildScript.Build? Or it does help only when assets are loaded into IDE?

Thank you.

Nice question, would like to know the answer

Also would like to know. According to my local machine, it’s doing zero network traffic despite updating the project.

Buuuuut the build log also says “uploaded to cache server”. So I presume it does work.