I am getting a repeated Win32Exception when I try to enable the local cache server. It appears to be looking for a missing nodejs directory in /opt/Unity/Editor/Data/Tools. I don’t see this directory with either with a deb package install or the .sh installer. I’ve searched a bit for similar errors, but the posts I’ve found suggest that the nodejs directory exists for them. Any ideas?
Connect to CacheServer
Win32Exception: ApplicationName=‘/opt/Unity/Editor/Data/Tools/nodejs/bin/node’, CommandLine=‘“/opt/Unity/Editor/Data/Tools/CacheServer/main.js” --port 7295 --path /home/link/.cache/unity3d/CacheServer --nolegacy --monitor-parent-process 17401 --silent --size 32212254720’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.LocalCacheServer.Create (Int32 _port, UInt64 _size) [0x00138] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:64
at UnityEditor.LocalCacheServer.CreateIfNeeded () [0x000b6] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:156
at UnityEditor.LocalCacheServer.Setup () [0x00012] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:165
at UnityEditor.LocalCacheServer.GetLocalCacheServerPort () [0x00001] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:173