Cache server error in 5.5.1xf1

I am getting a repeated Win32Exception when I try to enable the local cache server. It appears to be looking for a missing nodejs directory in /opt/Unity/Editor/Data/Tools. I don’t see this directory with either with a deb package install or the .sh installer. I’ve searched a bit for similar errors, but the posts I’ve found suggest that the nodejs directory exists for them. Any ideas?

Connect to CacheServer
Win32Exception: ApplicationName=‘/opt/Unity/Editor/Data/Tools/nodejs/bin/node’, CommandLine=‘“/opt/Unity/Editor/Data/Tools/CacheServer/main.js” --port 7295 --path /home/link/.cache/unity3d/CacheServer --nolegacy --monitor-parent-process 17401 --silent --size 32212254720’, CurrentDirectory=‘’
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.LocalCacheServer.Create (Int32 _port, UInt64 _size) [0x00138] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:64
at UnityEditor.LocalCacheServer.CreateIfNeeded () [0x000b6] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:156
at UnityEditor.LocalCacheServer.Setup () [0x00012] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:165
at UnityEditor.LocalCacheServer.GetLocalCacheServerPort () [0x00001] in /home/builduser/buildslave/unity/build/Editor/Mono/AssetPipeline/LocalCacheServer.cs:173

In our Linux builds through 5.5, we’re relying on the user to have node installed externally. Starting with 5.6, it will be bundled in the above path.
It’s an error that we’re trying to use a bundled node executable for the local cache server for 5.5 - we’ll address that.
Meanwhile, you may be able to work around the issue by creating a symbolic link to your system’s node executable.

Symlinking in node appears to have done the trick for now. Thanks!