Cache Server for Asset Pipeline v2 without Collaborate

Hi there

Super happy to hear that there will be a new version of the cache server for the v2 asset pipeline.
However, we are not using Unity Collaborate (and are also not planning to use it in the future) but we would still like to profit from network caching services.

Is there a way to use Unity Accelerator only for caching purposes without Unity Collaborate?

Cheers

@goran_okomotive , right now the Accelerator only supports the VCS provided by Collaborate and the Asset Database Pipelines. You can enable the Accelerator for only Asset Database Pipeline without Collaborate. However, we don’t have the Accelerator implemented for other general caching purposes. And we are still discussing plans for future support but haven’t locked down anything just yet.

@hiepu3d so you mean Accelerator do can work without Collaborate or Team Advanced?

Wait let me check if I understood your message right.
If I install the Accelerator for only Asset Database Pipeline it will do the same as the CacheServer did for Asset Pipeline v1?

@sophiepeithos , you are correct. The Accelerator does not require use of Collaborate. A Unity Teams Advanced license is required only if you would like to use the Accelerator to cache source assets when stored in the Collaborate service.

@goran_okomotive , I think what you’re asking is correct. If you are using Unity Editor version 2019.3 or later, and if you have enabled the Asset Import Pipeline v2 in the Editor’s global or project preferences along with providing the Accelerator’s IP address as the Cache Server in those preferences, it will work similar to the legacy Cache Server (with fixes and enhancements that the legacy protocol could not address).

@bradunity thanks