My RemoteLoadPath:
“{Core.Settings.APIEndpoint.URL}/bundles/{Core.Settings.APIEndpoint.Branch}/files?file=”
Downloading assets works but under cache directory in %appdata%/…/LocalLow/Unity/[project]/ there is files directory created first. That makes Caching system unable to find the asset and GetDownloadSizeAsync always returns full asset size.
EDIT:
Unity 2020.1.7f1
com.unity.addressables 1.8.5