i have a web player that i often update and i need to make these updates but the problem is that the unity file get cached
, i have used HTML tags like no-cache and pragma
<META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE">
<META HTTP-EQUIV="PRAGMA" CONTENT="NO-CACHE">
but the problem is still occuring, i don’t know if i made the levels as a unity asset bundle and created a loading stage to load the levels for the asset bundles will this fix the problem or they get cached too the same as the unity3d file ???
any hints on this???