Caching of webplayers, how to solve it????

i have a web player that i often update and i need to make these updates but the problem is that the unity file get cached :cry: , i have used HTML tags like no-cache and pragma

<META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE">
	<META HTTP-EQUIV="PRAGMA" CONTENT="NO-CACHE">

but the problem is still occuring, i don’t know if i made the levels as a unity asset bundle and created a loading stage to load the levels for the asset bundles will this fix the problem or they get cached too the same as the unity3d file ???

any hints on this???

caching bases on the url, if you just add fictive blocks in the url like ?bla or alike it will be considered as a different file.
otherwise it potentially won’t happen depending on browser and browser acceptance for such tags. Nothing you can do there nor anything thats related to unity

telling the user to use ctrl-shift-reload / shift-reload does it too as that flushes the cache

thank you dreamora, i will try it :smile: