Curious if anyone else is running into and issue w/this returning incorrect values? I’ve tested it both on a mac and on an android device and it returns the same value (well close to) regardless on each device. and it doesn’t appear to be bytes. Basically i’m trying to get the amount of free space the device has on it… this seemed like the right approach. Perhaps there’s a bug in unity related to this?
No bug but a feature not intend for anything but the webplayer actually I would assume. Reason is the webplayer is where your license you bought for the caching addon limits the available space you can use for caching etc.
Everywhere else you would use System.IO and just ask the system about the free space on the target disk
Ahh well that explains it. : ) I’ll take a look at that. Thx Dremora…