Hello,
I’m using Unity 5.4.3 and Caching seems to work ok on Mozilla Firefox but it seems to re-download the project every time in chrome. Any ideas?
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@Marco-Trivellato any ideas?
Could you please be more specific? What to you see in the Dev Tools Network tab?
You file size is too big.
Is there a limit to how big games should be to be cached?
For me, you must be below 40MB for your build according that you use an unity version below 5.5 or the 5.5 and use the asset bundle for the rest.
The unity 5.6 have a new file format and the files are not cached in chrome at the moment.