Cadastral maps in Unity

Hello everyone, I need help creating a map. How should I make a cadastral map for a city building game? Do I use an adjacency matrix or something else? I could not find any tutorials and examples. The map should be editable. I saw in the Asset Store that there are clickable World maps. Are they made in the same technique? Could you please point me in the right direction? Code examples would be helpful.

Thank you very much!

If your city is something blocky I will star generating a grid of trigger colliders (Im assuming you are making 3d, but the logic can be used in 2d) with 2 for loops then when you click I will use a raycast to check where you clicked and then its up to you.