Calculate a Rigidbody trajectory

Hi, I would like to know how to predict the path that a rigidbody will fly when thrown/shot. The I can either draw a crosshair on the first contact point, or trigger a throw attack.

~ExplodingCookie

It is advised that you try to do this on your own and if you fail you then ask the forums/UnityAnswers, that way you usually have some examples of what you attempted to do and we can guide you in the right direction.

Regardless of this above it is also advised that you do some Google searches.

http://wiki.unity3d.com/index.php?title=Trajectory_Simulation

Maybe some of these can help you get started.

Found this link…It has some really good solutions for arc trajectory…

Also, I realize this is an old thread, but I did have some trouble finding a full solution, so I decided to post…