I'm making a car stunt game. I'm more of a modeller than a programmer, however. Therefore I am missing a key script which I am unable to write. Basically, I need to write a script that calculates the rotation around the three main directions. And for it to display a GUI based on it (I might be able to do this part.) So, I need a script which works out degrees rotated (y rotation), 'rollspins' (z rotation) and 'flips' (x rotation.) Just tracking those variables is enough, I'll work out the rest from there.
1 Answer
1An object's Transform.eulerAngles will give you the current orientation that you want. You'd have to do something like store the last orientation and compare to work out deltas for your requirements I think. Remember to handle angle wraparound.