I am able to calculate a force using a required velocity and apply this to a Rigidbody using AddForce. After a lot of investigation, I stumbled across the answer in Unity’s forums, here is the working equation:
Force = (speed / 2) * mass
I now want to do something similar to rotate a Rigidbody using AddTorque. Nothing I’ve come across comes close to this method. Please help.
P.S. It is important that I calculate the force required, which eliminates using ForceMode.Acceleration.