How can I calculate that point, what is 2x-3x over the default point?
I mean, I have the default point, the player position, and the direction between them. I want to move the player to the direction of the default point, but I also want to move it over it, still in that direction.
How can I achive that?
If I understand the question correctly, you have two Vector3’s, position A and B. You want to find position C, which is along the line from A to B, but 2-3 times further. Is that correct?
If so, then you want this:
(By the way, this is the same exact math that happen in functions like Vector3.Lerp. The Lerp functions do clamp the multiplier between 0 and 1, though, so they aren’t applicable to this particular use case.)