Hallo guys is there a way to calculate the forward Vector3 of a Quaternion or a Euler?
Not sure what your asking. If you have a quaternion representing an absolute rotation in world space, you can calculate the new forward. For example:
var q = Quaternion.Euler(45.0, 16.0, 22.2);
var newForward = q * Vector3.forward;
Ok I found the answer on my own.
Thats what I searched:
transform.rotation * Vector3.forward
Thanks
- RaverTiny