I’m doing a very simple CalculatePath() call and no matter what I do it always returns false. I’ve tried NavMesh.CalculatePath(), and calling from the agent’s CalculatePath function.
I’m using the NavMesh component system downloaded from git and NOT the standard NavMesh system.
When I switch back to the standard NavMesh system CalculatePath() returns true as normal.
Same for me.
I migrate from the regular system to the git repo in order to bake my navMesh at runtime with NavMeshSurface.
A component was supposed to compare a bunch of path to use the shortest, it was working on my old project, not anymore.
The most disturbing is that SetDestination still work like a charm.
I’ll roll back to the regular system until I see any improvement.
Now I have to find another way to runtime back my navMesh.