Calculating Global Illumination when is not turned on on bake

On unity 2020.1, i started baking a scene where i dont require realtime global illumination, so i uncheck it. but when i start the bake, it calculates it. ive tried everything to avoid calculating it but it doesnt work. is this a bug ?

Realtime GI isn’t a part of the baking process. Realtime basically means instead of baking the GI your game would calculate GI at runtime on the fly. You’ve got Realtime GI disabled, so you’re baking the GI instead, which is why it is saying it is baking the GI when you start a bake.

Also note the Baked GI checkbox you have enabled under Mixed Lighting. I’ve never tried disabling both baked GI and realtime GI and then starting a bake. Not sure what it turns out like (do you end up with basically no lighting?).

If you want to avoid baking this, I’d think you’d do the reverse. Disable all baked lighting and enable realtime. Then you never need to bake again, though there is a performance hit at runtime of course.

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well, in unity 2019, all i needed was to bake indirect en no realtime light and it baked great with no global illumination with gpu, and GI only got calculated when i needed realtime GI, but in 2020, GI is calculated even when i only need bake and it takes to much time even in gpu.