Hi,
I need to calculate InverseTransformPoint of some points, but without using unity classes (multithreading issue). Do you know a code piece or a good straightforward reference that I can implement this function quickly?
In short:
GameObject g= new GameObject(); var result = g.transform.InverseTransformPoint(new Vector(1,2,3)); // Now, imagine doing this outside Unity.
What I want is the code that does InverseTransformPoint.
Thank you.