I’m creating a game for Android where the movement of certain objects is dependent on how fast the person is travelling (such as when they are on a train).
So essentially: I need to create a speedometer which I can use to affect different objects in the game.
I’ve never worked with sensor input before: and was wondering if anyone had any pointers as to the best method to go about this?
Should I calculate the speed using the GPS location.info (this would have issues when on the tube/subway but not the end of the world)
Or should I calculate it using the accelerometer?
I can’t work out if I would be able to use the input.acceleration to create a speedometer, or if this would have issues when the phone is rotated.
Sorry this question isn’t more specific - I’ve been trying to get this working in Android Studio, but I’m looking now to see if I would be able to do this inside Unity.
If anyone has any ideas or pointers that would be so helpful!
All the best,