i want to calculate the distance the player starts at and it current location on the y axis every Update() to count the score. how do i do that?
Save the starting y as a float, then subtract from player.transform.position.y:
private float groundLevel;
public GameObject player;
private float startHeight;
private float currentHeight;
void Start(){
startHeight = player.transform.position.y;
}
void Update(){
currentHeight = player.transform.position.y - startHeight;
}
assuming you write in c#