Part 1: Offering of Self; Finding a place to be of value.
My first time coming to the Unity forums for more than just reading. Apologies in advance to those whom suffer cranial pain for taking the time out of their day to read this. Please, constructive criticism only.
Being what I term an analyst and to a lesser extent a designer I have been trying to find my place in this mad mad mad world. I see many projects started, many projects canceled, and some just postponed. I don’t intend to be a leader, but I fully expect those in leadership positions to listen to the team around them. There is a term which some people have vehemently made synonymous with the likes of devil worship, serious illnesses, and other dastardly things; MMO. I am not an idiot, at least not all the time, so I already know that I myself cannot create an MMO. Whew! Now that that is out of the way I must say this; I want to assist in the creation of a Multiplayer Online RPG. I left off the Massive portion hoping for a more palatable discussion.
I have searched around and I have not found any current teams recruiting so I have been left in my own dark little corner of the various development forums scheming about how to find a place for myself. I am not a technical guru, unfortunately, but I have an understanding of the various positions and how they function together. I have a small amount of programming experience, most recently C#, which I plan to expand upon and I am not artistic in a pleasant sense. I have a basic understanding of Unity and how to use it. I am probably quite capable of expanding into scripting and the like, but that would be supplemental rather than a primary objective.
So what value do I possibly possess? An understanding of MMOs, the players and the developers and an inclination towards knowing what would work and what wouldn’t work. I keep track of various attempts towards making MMO games and, though I can’t play the games, I take the time to analyze what people aim to do and, well, generally figure out why they won’t work. What this has allowed me to do is find out, through my research and understanding, what would work.
“Go work on singleplayer RPGs!” you say. Well, sure, fine. I could do that, but then I wouldn’t be able to use most what I deem to be valuable knowledge. I am open to working on non-online games, but that would be like a chef cooking dinner for two, which would be easier to do, rather than cooking in a restaurant feeding many more people. It would be great food all around, but why only allow two to experience what many more could enjoy? I am open to assisting on non-multiplayer projects, but generally there is less need for what I could potentially provide to the team.
What I cannot coincide with is Free for All PvP; It just isn’t functional so please don’t try and sell it to me. Is it possible to make work in a game? Probably, but it there are better paths to take to make the game more accessible and enjoyable for the many rather than the few.
I am not looking for personal gains at this point in time. Money is a necessity in this world, but I know that I can’t expect to earn anything without providing a service that earns money. If I am of assistance in earning you money down the line, you can always pay it forward then. If you have a project that I could help out on please send me a message. If you just have some ideas you want to bounce off someone, with privacy maintained, I am open to that as well. I just want to help make attempts at creating games more successful. If you aren’t going to make a game that is fun and enjoyable to the players, what is the point?
Part 2: General Inquisition
Removed for sake of shorter post. One topic at a time, apologies.