Call method which is in another after loading scene?

I have two scene: A and B, B is loaded after A

there is a script bind with object in scene B:

    public class ScriptInSceneB : MonoBehavior
    {
        public GameObject bindingObjA;
        public GameObject bindingObjB;
    
        public void func1()
        {
            // do sth with bindingObjA;
        }
        public void func2()
        {
            // do sth with bindingObjB;
        }
    }

How can i call func1() and func2() in scene A ?

What you want is to communicate between scenes there is a lot help on this topic: