Call openfeint from unity button

Hello,

my openFeint works now… and i want to know how i can call the openFeint Funcrions from a Unity Button? Also how can i sent the scores after playing.

thanxx fo help

without integrating functionality on the xcode side to expose the functionality (iphone advanced) or implement a playerprefs based “command system” the answer is “you cant”

ok thanxx but i want to do this. Anyway also with Playerprefs. You have an idea how?

See http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/ as well as the Poor Monkey Framework here on the board :slight_smile:

they will explain how the communication works the rest is the up to you, implementing OF into the xcode side of the project.

Unless I’m wrong they might even include a post processing script to do all the dirty work for you once all is setup fine

thanks thats great