Since Unity uses physx 3.3 which is multithreaded,
can the physics api (for example Physics.Raycast ) be called from a parallel thread other than the game thread
No. All parts of the Unity API must be called on the main thread.
Since Unity uses physx 3.3 which is multithreaded,
can the physics api (for example Physics.Raycast ) be called from a parallel thread other than the game thread
No. All parts of the Unity API must be called on the main thread.