Question says it all . I want to call pointerUP event of a button from other script. Is there any way to do it.
What’s wrong with creating a simple script and attaching it to each button which can call a function on another GameObject to do something.
Maybe something like this:
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class MyScript : MonoBehaviour, IPointerUpHandler {
public GameObject myGameObject
public void OnPointerUp (PointerEventData eventData) {
myGameObject.GetComponent<ScriptName>().DoSomething ();
}
}