Is there a function like Awake() that is called when an object/component is destroyed?
I am trying to make a small game, in which game objects are automatically instantiated or destroyed depending on the distance from the player. Every time objects are spawned they add them selfs to a global list (which is iterated in the main game loop), which is done in the Awake function. But I also have to remove them from the list when they are destroyed. Hence I need a way to detect when a class is being destroyed.
I have tried using the destructor of a class, but doesn't seem to fire up. Is there a default function `enter code here`or something that is called when the instance of the class is being destroyed?
I don't want to do this when I call the function Destroy(), because it might lead to some messy lists, still having null references. And I have also tried checking for null references in the iteration, and calling the Remove function, but apparently it doesn't allow me to do this while iterating.