Callback when Player is spawned

Hello guys,

at the moment I am trying to build a very minimal FPS based on Unity Netcode.
Is there any callback I can hook into when the player prefab is spawned?

I couldn’t find anything like this in the docs or sourcecode.

Thanks for your help
Pillow1337

there is only NetworkManager.Singleton.OnClientConnectedCallback, not sure if the player is already spawned by that time, but you can also implement OnNetworkSpawn on your player object