Hey, I’m having a little problem but I believe I have some of it figured out, I just need the expertise of you guys Ok, here’s the problem. I am trying to make a new scene load when a variable in a different script hits a specific value. When the variable hits 0 I want the end game screen to load. The problem is this:
I set the if statement to load the level if the variable = 3 (it is 3 on start up) the end game screen loads fine. But if I change the value to lets say… 0, when the variable hits 0 (when I have destroyed all of my chickens) nothing happens. It is like it’s not updating, can anyone point me in the right direction? Thank you
The Code:
Collison script which I am trying to reference (name: CollisionChicken.js)
var collisionchicken : GameObject;
static var chickenHit : int = 3;
var explosion : Transform;
var Bwuk : AudioClip;
var myStyle : GUIStyle;
function OnTriggerEnter(c:Collider)
{
if(c.gameObject.tag =="bulletShot")
{
audio.PlayOneShot(Bwuk);
chickenHit--;
Destroy (collisionchicken);
Destroy (collider);
var exp = Instantiate(explosion, gameObject.transform.position, Quaternion.identity);
}
}
function OnGUI()
{
GUI.Label(Rect(251, 40, 100, 20), ""+ chickenHit.ToString("f0"), myStyle);
}
The countdown script (when the variable = 0 I want the end game level to load. Name :Countdown.js)
var myTimer : float;
var myStyle : GUIStyle;
function Awake(){
DontDestroyOnLoad(gameObject);
}
function Start()
{
myTimer = 0;
}
function Update () {
if(myTimer > -1){
myTimer += Time.deltaTime;
}
}
if (CollisionChicken.chickenHit==3){
Application.LoadLevel(2);
}
function OnGUI(){
GUI.Label( Rect(250, 10, 100, 20), ""+ myTimer.ToString("f0"), myStyle );
}
If you need any more information just ask, I will be here for a while