Calling a variable from a spawner with multiple spawners

So my game with have 4 spawners. One for each cardinal direction. They spawn cubes they should move toawrds the center. The spawners are different in that I have a string so I can name then North, South,etc. When I spawn the cubes I need a velocity based on the string. I need the cube to know which spawner it came from. I don’t know how to do this. I think I need to call the spawn script from the script thats on the spawned cube?

using UnityEngine;
using System.Collections;

public class directionalSpawner : MonoBehaviour {

	public string Direction;
	public GameObject Cube;
	public Vector2 velo;
	private string key;

	// Use this for initialization
	void Start () {
		switch (Direction) 
		{
		case "North":
			velo = new Vector2(0.0f,-10.0f);
			key = "W";
			break;
		case "South":
			velo = new Vector2(0.0f, 10.0f);
			key = "S";
			break;
		case "East":
			velo = new Vector2(-10.0f, 0.0f);
			key = "D";
			break;
		case "West":
			velo = new Vector2(10.0f, 0.0f);
			key = "A";
			break;
		}
		StartCoroutine (Spawn ());

	}
	
	// Update is called once per frame
	void FixedUpdate () {
	
	}

	IEnumerator Spawn(){
		while (Input.GetKeyDown(key)) {
			Vector3 spawnPosition = new Vector3 (gameObject.transform.position.x, gameObject.transform.position.y, 0.0f);
			Quaternion spawnRotation = Quaternion.identity;
			Instantiate (Cube, spawnPosition, spawnRotation);
			Cube.rigidbody2D.velocity = velo;
			yield return new WaitForSeconds (1.0f);
		}
		
	}
}

The first way (you need to declare public field in script attached to cube):

newCube.GetComponent().somePublicFieldInCubeController = key;

The sesond way (you need make a function to accept string data from anybody):

newCube.SendMessage("SetSpawnerKey", key);  // this will call SetSpawnerKey(string key) in cube controller