Okay hey guys, so I am working on a small project and I am currently handling all of my player’s animations by placing them in “Layers” (Empty Game objects within the player’s hierarchy) for example all of the reload animations for my various weapons are stored and called from “WeaponReloadHolder” rather than the animation model itself. They are then called as needed and the animation model will play said animation. This method is working fine with all of my animations created within Unity, however any of my imported animations refuse to play whether they are “read only” or not. If I haven’t described this clearly enough or you would like to see some of my code please just ask, Any help with this would be greatly appreciated!
Here is a small / poor visual Representation of what I am trying to do.