Calling Lightmapping.BakeLightProbesOnly will also bake lightmap

before unity5, we can bake light probes by clicking “bake light probes” in the lightmapping window.

in unity5, the button is gone. There’s only lightmapping.BakeLightProbesOnly() in the editor script functions. but calling this function will bakes both lightmap and probes.

any solution to bake light probes without baking lightmaps ? or any plan to fix this bug ?

thx

Oops, looks like you are right. Now that we know, we can fix this.

Thanks for reporting this.

Any word on when or if this fix has made its way into a build?

oh nice, didn’t know that but it sounds super useful! :open_mouth:
Would love to know anything new about this fix, too.