before unity5, we can bake light probes by clicking “bake light probes” in the lightmapping window.
in unity5, the button is gone. There’s only lightmapping.BakeLightProbesOnly() in the editor script functions. but calling this function will bakes both lightmap and probes.
any solution to bake light probes without baking lightmaps ? or any plan to fix this bug ?
thx