Calling OnJointBreak on Connected body

Hey so im wondering how to call on joint break on the connected body when a joint breaks.
also if i have 2 joints calling it on the correct connected body of the joint that broke

Thanks ~Scott

First part(if C# and only one joint on GameObject):

void OnJointBreak ()
{
  Joint brokenJoint = gameObject.GetComponent<Joint>();
  ScriptName cScript = brokenJoint.connectedBody.gameObject.GetComponent<ScriptName>();
  cScript.connectedBodyFunctionName();
}