calling static and serialized functions with animation events

hey anyone know of a way to do this?
I think by default its limited to MonoBehaviour’s…
there must be a work around, i hope anyways…
thought of BroadcastMessage but that only has a string overload so… :eyes:

Call an instance method and have that call the static method.

judging from this the call is string based only :frowning:

Yes, but you could still pass the name of the instance method which in turn calls the static method. Or try to pass the static method’s name directly. Not sure if the latter works.