I want to call Unity scripts from Obj-C bundle plugins, so far I’ve spent around 6 hours trying to make it work by including Mono framework to the plugin,
I’ve copied some of the code from tiny tim games blog post http://www.tinytimgames.com/2010/01/10/the-unityobjective-c-divide/
and a number of times I thought that I’ve almost got it, but no matter what I’ve tried I was unable to get a pointer to a MonoDomain (Application Domain) that is being used by Unity in the same time in order to call it’s scripts.
If anyone has any idea other than exchanging calls to Unity with monitoring from inside Unity then it would make me a very happy man and I’d owe that gentleman a beer…
Thank you...it worked
– wacasce