Calling Unity function from C++

So I have a case where it would be really great if I could call specifically Rigidbody.AddForce directly from a C++ plugin.

Is there anyway at all this could be possible? Bypassing C# to get directly to a PhysX call?

Or can this somehow be done from a compute shader?

What? I cant imagine, what is something you want to do from a c++ plugin, but you can maybe do it from a shader