I just updated unity to 4.6.8p2 (because of Chinese font problem) and my game is crashing every time Resources.UnloadUnusedAssets() or Application.LoadLevel() is called.
Stack trace from Xcode 4.6:
I just updated unity to 4.6.8p2 (because of Chinese font problem) and my game is crashing every time Resources.UnloadUnusedAssets() or Application.LoadLevel() is called.
Stack trace from Xcode 4.6:
I’m getting the exact crash as you. Except i’m just calling Application.LoadLevel()
Thanks for reporting this issue, we’ve also noticed it internally, and we’re working on a special build to correct it. Sorry that it slipped into the release!
me too!
We have a special build of 4.6.8p3 available which corrects this issue. You can find it here:
Revision: 5edf5b4fd05e
Version: 4.6.8p3
MAC: http://beta.unity3d.com/download/5683418501/unity_update-4.6.8p3.dmg
(md5sum=4dcf4801f1e44f8ab7b6251a20cb5556)
PC: http://beta.unity3d.com/download/5683418501/UnitySetup_update-4.6.8p3.exe
(md5sum=35b0e9fec080d0208fd6703d738f37c0)
Note that this is NOT the final 4.6.8p3 build. We’ll release another build with the 4.6.8p3 version number, but a different revision hash as scheduled on September 25. This special version should be used only by those who need something in 4.6.8p2, but are hitting this crash. For other users, I would recommend you stay wth 4.6.8p1.
Sorry for the inconvenience!
Awesome, thanks! Checking it out now.