I thought this might be helpful to those like me who are new to tilemaps. Essentially, I created 2 tilemaps, one for walkable areas and one for borders. Just give the border tilemap a tilemap collider and place it below the walkable one. This way, you won’t be able to see the borders, but you can easily create levels with edge colliders and stuff. if there is an easier way to do this, I’ d love to know.
I like the idea and used it awhile ago.
A hint what l’m doing.
When you have something like this:
Give the ColliderTilemap (blue) it’s own Layer (whatIsAround for me).
Unselected in Cameras Culling Mask:
And then the player can walk through the gras: