So I’m trying to make some effects (brush like effect) and to do that I found that using “Don’t Clear” flag in camera is best solution than other ways I could think of. It works on PC flawlessly but when I build that project into Android, it acts like clearing flag ( not working ). I’ve also tried that with 2 cameras, 1 camera rendering what it sees to texture ( render texture ) other showing the texture , and saving the texture. Still it doesn’t work. Are there any workaround or is that known issue or something? Any idea?
Thanks in advance