Camera.AAResolve ? what cause it?

I have a unity3d projiect use ImageEffect(Bloom) ,when I build it to iTouch4, I found it fps awalys to 10. In Profiler I found this Camera.AAResolve spend much ms, but I don’t know how it happened? could someone explain to me! forgive me poor English.:stuck_out_tongue:

Someone correct me but I think those image effects aren’t suitable for mobile performance.

use angry bots mobile bloom.

Hi , antiping_Unity , this problem “Camera.AAResolve ? what cause it?” do u deal it? i meet the same problem , can u give me some advice?

I would have to say that while post effects are time/GPU consuming, the new mobile can definitely handle it - obviously you will get penalized of fps for using it, but being smart about it it is usable feature.
Example for this exist for almost all video capturing applications out there.

I bumped into this problem as well and most noticeably on iPad 3 which has the Retina display but less juice to support it.
A suggested solution for this can be found here:

ok, to clear some confusion (i think i replied to similar threads more than once)
so imagine you have OnRenderImage on Camera that draws to screen. Now in OnRenderImage you get source RT (with picture you just drawn). How do you get it? If you render to screen by doing readback (which is slow or rather SLOW).
So if you want to do OnRenderImage you indeed want to render into RT
And yes AAResolve is a bit confusing name